Build Royale Unblocked Guide
// Mouse aim & shoot canvas.addEventListener('mousemove', (e) => const rect = canvas.getBoundingClientRect(); const scaleX = canvas.width / rect.width; const scaleY = canvas.height / rect.height; mouseX = (e.clientX - rect.left) * scaleX; mouseY = (e.clientY - rect.top) * scaleY; );
function updateBullets() for (let i = 0; i < bullets.length; i++) bullets[i].y < 0 build royale unblocked
// Draw aiming line ctx.beginPath(); ctx.moveTo(player.x, player.y); ctx.lineTo(mouseX, mouseY); ctx.strokeStyle = "#ffaa44"; ctx.setLineDash([5,5]); ctx.stroke(); ctx.setLineDash([]); // Mouse aim & shoot canvas
movePlayer(); moveBots(); updateBullets(); // Mouse aim & shoot canvas.addEventListener('mousemove'
function moveBots() for (let bot of bots) const dx = player.x - bot.x; const dy = player.y - bot.y; const dist = Math.hypot(dx, dy); if (dist > 0.1) const move = bot.speed; bot.x += (dx / dist) * move; bot.y += (dy / dist) * move;
.controls margin-top: 12px; color: #ccc; font-size: 14px;
canvas.addEventListener('click', (e) => if (!gameRunning) return; // Shoot bullet towards mouse const angle = Math.atan2(mouseY - player.y, mouseX - player.x); bullets.push( x: player.x, y: player.y, vx: Math.cos(angle) * 8, vy: Math.sin(angle) * 8, radius: 5, life: true ); );
