COMPANY

About VeriSilicon
Executive Team
Press Release
In the News
Events
Partners
Careers
Trademark
Contact Us

INVESTOR RELATIONS

Board of Directors
Major Investors
Stock Information
IR Contacts

Worldeditadditions ((new)) May 2026

Author: [Your Name/Institution] Date: October 26, 2023 Publication: Journal of Game Modification & Procedural Systems Abstract WorldEdit is a seminal tool for Minecraft server administrators and builders, enabling large-scale block manipulation via commands. However, its native toolkit lacks high-level procedural generation, advanced masking, and efficient batch processing. This paper introduces WorldEditAdditions , a community-driven mod that extends WorldEdit's functionality. We detail its core features: the ellipsoid and torus primitives, the noise2d and layers commands for terrain generation, advanced selection operations ( copy+ ), and the measure performance analyser. Through empirical benchmarks, we demonstrate that WorldEditAdditions reduces complex build times by up to 75% compared to vanilla WorldEdit workflows. Finally, we discuss the architectural considerations for maintaining compatibility with WorldEdit’s API while introducing computationally intensive features. 1. Introduction The sandbox game Minecraft operates on a block-based voxel grid. For large-scale creative projects (e.g., city replicas, fantasy maps), manual placement is infeasible. WorldEdit (WE) [1] provides a solution via scripting commands like //set , //replace , and //stack . Nevertheless, WE’s feature set remains basic: generating a sphere requires composite operations, and procedural heightmaps are unsupported.

Minecraft Server ↓ WorldEdit API (CommandManager) ↓ WorldEditAdditions Wrapper ├── Command Parser (extends WE’s base classes) ├── Execution Engine (with async support) └── Mask/Pattern System (enhanced) ↓ Block Manipulation → Voxel World Figure 1: Integration of WorldEditAdditions with WorldEdit. worldeditadditions

//pos1 //pos2 // Select region //noise2d 100 100 40 grass 0.03 8 //replace grass #water[below:30] // Create lake at y<30 //layers grass dirt stone // Add soil layers //ellipsoid 5 3 5 ice // Add ice cap at top We detail its core features: the ellipsoid and

[3] WorldEditAdditions Contributors, "WorldEditAdditions Source Code," GitHub, 2023. [Online]. Available: https://github.com/sbrl/WorldEditAdditions "WorldEditAdditions Source Code

[2] dordsor21 and NotMyFault, "FastAsyncWorldEdit," IntelliDevs, 2023.

worldeditadditions

Search

worldeditadditions

Contact

worldeditadditions

Language

worldeditadditions

简体中文

worldeditadditions

English

worldeditadditions

日本語

worldeditadditions
芯原股份 (688521.SH)
Thank You for Subscribing
Thank you for subscripting to receive the latest news of VeriSilicon via email .
While you await our next issue, we invite you to learn more about VeriSilicon through the resources below.
CUSTOM SILICON SERVICE
Embedded Vivante GPU, Vision, and IoT cores
Embedded Vivante Dedicated Vision IP
ZSP Digital Signal Processors
Hantro Video Encoder and Decoder IP
Company Information
Close