Warfare Tycoon Script Now

def display_status(self): print(f"\nFunds: ${self.funds}") print("Resources:") for resource, amount in self.resources.items(): print(f"- {resource}: {amount}") print("Equipment:") for item, amount in self.equipment.items(): print(f"- {item}: {amount}") print("Tech Level:") for area, level in self.tech_level.items(): print(f"- {area}: Level {level}")

class WarfareTycoon: def __init__(self): self.funds = 10000 self.resources = {"Steel": 1000, "Electronics": 500} self.equipment = {"Tanks": 0, "Jets": 0} self.tech_level = {"Research": 1, "Production": 1} warfare tycoon script

Creating a comprehensive script for a game like "Warfare Tycoon" involves several components, including game mechanics, user interface interactions, and backend logic. "Warfare Tycoon" seems to imply a game where players manage and grow their own military-industrial complex, producing and selling military equipment, managing research and development, and possibly engaging in combat or strategy elements to expand their business. def display_status(self): print(f"\nFunds: ${self

def play(self): while True: self.display_status() print("\nActions:") print("1. Buy Resources") print("2. Conduct Research") print("3. Produce Equipment") print("4. Sell Equipment") print("5. Exit") choice = input("Enter choice: ") if choice == "1": self.buy_resources() elif choice == "2": self.conduct_research() elif choice == "3": self.produce_equipment() elif choice == "4": self.sell_equipment() elif choice == "5": print("Exiting game.") break time.sleep(1) Buy Resources") print("2

def conduct_research(self): if self.resources["Electronics"] >= 100: self.resources["Electronics"] -= 100 self.tech_level["Research"] += 1 print("Conducted research. Research level increased.") else: print("Not enough electronics for research.")