Novi Heder 2021 001 1

Voxel Destruction Physics Cheat Codes -

// Cheat active – injected via DLL bool CanBreakVoxel_Hooked(Entity player, Voxel* voxel) if (cheat_one_hit_break) return true; if (cheat_unbreakable && player.is_cheater) return false; return original_CanBreakVoxel(player, voxel);

void ApplyExplosion(Vector3 center, float radius) if (cheat_explosion_multiplier > 1.0f) radius *= cheat_explosion_multiplier; // ... loop over voxels in radius voxel destruction physics cheat codes

Keep cheat codes local and opt‑in . “With great power to erase comes great responsibility to not crash the server.” Would you like a practical guide to implementing one of these cheats (e.g., the “explosion multiplier” or “undo system”) in a Unity or Unreal voxel prototype? // Cheat active – injected via DLL bool

1. Introduction Voxel destruction physics (e.g., Minecraft , Teardown , Space Engineers , Noita ) simulates breaking, crumbling, or fracturing a 3D grid of volumetric pixels. Cheat codes for these systems override normal simulation rules – granting god‑like control over structural integrity, mass, force, and regeneration. For : // Normal game function bool CanBreakVoxel(Entity

For :

// Normal game function bool CanBreakVoxel(Entity player, Voxel* voxel) return player.tool_power >= voxel.hardness && !voxel.is_indestructible;