def triggerbot_loop(): global trigger_active while True: if not trigger_active: time.sleep(0.01) continue
def main_loop(): global trigger_active, running while running: if trigger_active: frame = capture_region() if is_on_enemy(frame): time.sleep(random.uniform(0.03, 0.08)) mouse.click(Button.left, 1) time.sleep(0.05) else: time.sleep(0.01) valorant python triggerbot
def is_on_enemy(pixels): r = pixels[:,:,2] > 200 g = pixels[:,:,1] < 60 b = pixels[:,:,0] < 60 return np.any(r & g & b) 200 g = pixels[:
frame = capture_crosshair_region() if is_enemy_present(frame): # human-like delay (30–80 ms) time.sleep(random.uniform(0.03, 0.08)) mouse.click(Button.left, 1) # optional: cooldown to avoid spraying time.sleep(0.05) import keyboard keyboard.add_hotkey('f6', lambda: globals().update(trigger_active=not trigger_active)) 5. Complete Script Skeleton # valorant_triggerbot.py import threading import keyboard import mss import numpy as np import time import random from pynput.mouse import Button, Controller mouse = Controller() trigger_active = False running = True 60 b = pixels[:
import mss import numpy as np def capture_crosshair_region(): with mss.mss() as sct: monitor = sct.monitors[1] # primary monitor center_x = monitor["width"] // 2 center_y = monitor["height"] // 2 region = "left": center_x - 3, "top": center_y - 3, "width": 6, "height": 6