The comments below it were all the same, posted by different accounts, in different years: "Don't run this. It doesn't crash the game. It crashes the player ." Kael, being a true UnityFreak, copied the script into his project. He attached the script to the main camera. Hit Play.
The console printed one last message: [RealityOverride] : Time is now a suggestion. So is death. [RealityOverride] : So is fiction. Kael opened his mouth to scream. unityfreaks
With shaking hands, he changed true to false . The screen flickered. The console flooded with errors — but not NullReferenceExceptions. Not MissingReferenceExceptions. The comments below it were all the same,
using UnityEngine; using System; using System.Reflection; public class RealityOverride : MonoBehaviour He attached the script to the main camera
A new kind. [RealityException] : Object of type 'Human' cannot be cast to 'Observer'. [RealityException] : Stack trace points outside universe. The avatar smiled. Then it said, aloud, in the voice of every NPC he'd ever programmed: "Thank you for playing. The simulation will now exit gracefully." The game closed.
bool player_is_real = true;