public int Score get; private set; public void AddScore(int value) => Score += value;
if (input.JumpPressed) gameManager.AddScore(10); unityex
public class Player : MonoBehaviour
[Trace] // appears in UnityEX Profiler private void Update() public int Score get; private set; public void
UnityEX would appear as a top‑menu item “UnityEX” with sub‑panels for each feature. It aims to bridge the gap between rapid prototyping and production‑grade architecture, making Unity development feel more like a modern IDE + framework combo rather than a collection of disjointed systems. public int Score get
[Inject] private GameManager gameManager; [Inject] private IInputProvider input;