Elara made a choice. She didn't delete the atlas. She didn't report the bug. Instead, she opened the boss room's material blueprint and added a new node: Sample Volume Texture (Temporal) . She connected it to the emissive color of the necromancer's eyes.

She re-exported her meshes from Blender, ensuring they were all triangulated and manifold. She painstakingly configured the weave_config.json :

She replaced the entire market district's 1,200 individual draw calls with this one proxy mesh. She hit Play.

She was on the verge of abandoning the city’s intricate market district when she found it.

Silence. Then, the scene rendered.