The queen of the early game. Cheap (12 gold) and requiring no iron, massed Archers on a tower or behind a moat can defeat armies ten times their cost. However, they are glass cannons. A single volley from enemy Crossbowmen or a charge by even five Arabian Swordsmen will wipe them out. Controlling elevation (high ground) is vital for their survival.
The "assault trooper." For 20 gold, they carry a shield that deflects arrows reasonably well and a mace that crushes enemy archers and buildings. They are too slow to chase horse archers, but if you can get them into melee against enemy Crossbowmen, it’s a slaughter. Their true value comes from their torch throw—one Maceman can throw three torches, making them the early-game siege king. stronghold crusader units
The ultimate fodder. Costing only 8 gold and 1 unit of iron, the Spearman is weak against archers but lethal to cavalry. Their primary use is not killing, but distraction . A group of Spearmen set to "Aggressive" stance can pin down expensive Swordsmen or Horse Archers while your archers do the real damage. They are also the only cheap unit that can survive a single charge from a Knight. The queen of the early game
If you take one lesson from the Crusader battlefields, it is this: A single volley from enemy Crossbowmen or a
Here is a breakdown of the game’s deadliest units, from the humble Spearman to the terrifying War Elephant. These units are cheap, accessible, and form the bulk of any feudal lord’s forces.