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| Property | Description | Analogy | |----------|-------------|---------| | | Every instance sounds identical, regardless of context. | A coin sprite always looks like a coin. | | Spatial Gaze | In 3D games, the sprite pans/filters based on listener position, but retains its core signature. | A torch sprite glows brighter as you approach. | | Agentic Trigger | The sprite implies an invisible actor (door, enemy, pickup). | Hearing a chest open even when off-screen. |