Shader Model 6 〈Edge〉
Shader Model 6.6 (Dynamic resources & atomic operations) and 6.7 (Quad ops & advanced wave).
Shader Model 6.0: The Foundation of Modern GPU Programming shader model 6
For years, Shader Model 5.1 (DX11.3/12) was the standard. Then came —a quiet revolution that changed how we write and think about shaders. Introduced with DirectX 12 and D3D12, SM6.0 isn't just about new instructions; it’s about bringing modern software engineering to the GPU. SM6.0 isn't just about new instructions