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Shader Model 6 〈Edge〉

Shader Model 6.6 (Dynamic resources & atomic operations) and 6.7 (Quad ops & advanced wave).

Shader Model 6.0: The Foundation of Modern GPU Programming shader model 6

For years, Shader Model 5.1 (DX11.3/12) was the standard. Then came —a quiet revolution that changed how we write and think about shaders. Introduced with DirectX 12 and D3D12, SM6.0 isn't just about new instructions; it’s about bringing modern software engineering to the GPU. SM6.0 isn't just about new instructions

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