As of recent updates (Iris 1.6.x and later), official support for SEUS PTGI has improved significantly, but it is like it is on OptiFine. The Technical Hurdle: Old Code vs. New Code SEUS PTGI is a beast. It uses advanced OpenGL features (like ARB_bindless_texture ) that were historically only supported by OptiFine’s custom rendering pipeline. Iris uses a different method (Rendering Engine Rewrite).
Let’s break down the current state of ray tracing in Minecraft. Yes, but with a major asterisk. seus ptgi iris support
If you are a builder or technical player who loves modern ray tracing but hates OptiFine’s lag spikes during world generation, give Iris a shot. Just keep a copy of OptiFine in your launcher for when you need that perfect PBR screenshot. As of recent updates (Iris 1
As of recent updates (Iris 1.6.x and later), official support for SEUS PTGI has improved significantly, but it is like it is on OptiFine. The Technical Hurdle: Old Code vs. New Code SEUS PTGI is a beast. It uses advanced OpenGL features (like ARB_bindless_texture ) that were historically only supported by OptiFine’s custom rendering pipeline. Iris uses a different method (Rendering Engine Rewrite).
Let’s break down the current state of ray tracing in Minecraft. Yes, but with a major asterisk.
If you are a builder or technical player who loves modern ray tracing but hates OptiFine’s lag spikes during world generation, give Iris a shot. Just keep a copy of OptiFine in your launcher for when you need that perfect PBR screenshot.