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Car Driving Script - Realistic
void ApplyAntiRoll()
[Header("Engine & Drivetrain")] public float maxEngineTorque = 300f; // Nm public float maxBrakeTorque = 500f; public AnimationCurve torqueCurve; // Torque vs RPM public float[] gearRatios = 3.5f, 2.0f, 1.4f, 1.0f, 0.8f ; public float finalDriveRatio = 3.2f; public float engineIdleRPM = 800f; public float engineMaxRPM = 6500f; private float currentRPM; private int currentGear = 0; realistic car driving script
// Steering angle based on speed float speed = rb.velocity.magnitude * 3.6f; // km/h float steeringAngle = maxSteeringAngle * steeringCurve.Evaluate(speed); steerInput = steeringAngle * steering; public AnimationCurve torqueCurve
// Apply steering to front wheels frontLeftWheel.steerAngle = steerInput; frontRightWheel.steerAngle = steerInput; public float finalDriveRatio = 3.2f
// Brake torque brakeTorque = braking * maxBrakeTorque;