Oregon Trail Unblocked Repack -
Disclaimer: Check your school’s acceptable use policy. Or don't. Just don't blame us when you have to serve detention writing "I will not ford the river" fifty times on a chalkboard.
So, bookmark the link, turn your volume down (the "click" of the hunting minigame is a dead giveaway), and remember: But thanks to the unblocked version, you can try again immediately. oregon trail unblocked
In the pantheon of educational video games, one title stands taller than a Conestoga wagon's canvas hoop: The Oregon Trail . For millions of millennials and Gen Z students, the mere mention of "dysentery" or "floating the wagon across the river" triggers a specific, visceral rush of anxiety and nostalgia. But for today’s students trapped behind aggressive school firewalls, the original experience is often locked away. Enter the savior of study halls: Oregon Trail Unblocked . What Exactly is "Unblocked"? Let’s clear the dust first. "Oregon Trail Unblocked" isn't a new sequel or a fancy remaster (sorry, no 4K graphics of fording the Kansas River). Instead, it refers to various versions of the classic game—usually the 1990s Deluxe edition or the even older Apple IIe version—that have been mirrored, re-coded in HTML5, or hosted on proxy-friendly domains that bypass your school’s content filter. Disclaimer: Check your school’s acceptable use policy

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.