Opposer Vr Script Link -

void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour

IEnumerator SpawnWave()

animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f); opposer vr script

// Assume trigger button on VR controller (e.g., Oculus Touch grip) if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger)) StartParry(); Invoke("EndParry", parryWindow); void EnableHitbox() => attackHitbox