Io Games 2025 Github ((new)) Review

# 1. Clone git clone https://github.com/username/io-game-2025.git cd io-game-2025 pnpm install 3. Environment variables cp .env.example .env Edit .env (set PORT, MAX_PLAYERS, MAP_SIZE) 4. Run backend (with auto-reload for dev) pnpm run dev:server 5. In another terminal, run frontend pnpm run dev:client 6. Open http://localhost:5173

| Platform | Best for | Command/Config | |----------|----------|----------------| | Fly.io | Global low-latency | fly launch + fly scale count 3 | | Railway | Quick fullstack | Connect GitHub, auto-detect Node | | Deno Deploy | Edge WebSocket | deployctl deploy --project=io-game | | Vercel + Upstash | Serverless + Redis for state | Use @vercel/ws | io games 2025 github

| File | What to look for | |------|------------------| | README.md | Setup instructions, architecture diagram | | package.json / Cargo.toml | Dependencies (socket.io, ws, nanoid, etc.) | | docker-compose.yml | Ease of deployment | | benchmarks/ | Performance metrics (important for 2025 scale) | | LICENSE | MIT/Apache-2.0 (avoid GPL for closed hosting) | Run backend (with auto-reload for dev) pnpm run dev:server 5

// powerup.ts export class SpeedBoost duration = 5000; // ms apply(player) player.speed *= 2; // ms apply(player) player.speed *= 2

For Rust-based servers: