// Generate codes with custom parameters generateCustomCode(params) { const gameData = { version: this.version, dice: 1, upgrades: 0, speed: params.speed , stats: , achievements: params.achievements || {}, settings: params.settings || {} }; return this.encodeGameData(gameData); } }
// Generate multiple codes generateBatch(count) const codes = []; for (let i = 0; i < count; i++) codes.push(this.generateRandomCode()); return codes;
// Decode and validate import code decodeImportCode(code) try if (!code.startsWith('IDLE_DICE catch (e) return null; idle dice import code generator
// Validate a code const decoded = generator.decodeImportCode(customCode); console.log("Decoded Data:", decoded);
// Generate progression codes (level 1-5) for (let i = 1; i <= 5; i++) console.log(`Level $i Code:`, generator.generateProgressionCode(i)); achievements: params.achievements || {}
// Create realistic game data with randomness createDefaultGameData() return version: this.version, dice: count: Math.floor(Math.random() * 5) + 1, // 1-5 dice upgrades: multiBuy: Math.random() > 0.5, autoRoll: Math.random() > 0.7, luck: Math.floor(Math.random() * 50), speed: Math.floor(Math.random() * 30) , stats: totalRolls: Math.floor(Math.random() * 10000), totalScore: Math.floor(Math.random() * 50000), highestRoll: Math.floor(Math.random() * 36) + 6, currentScore: Math.floor(Math.random() * 1000) , achievements: this.generateRandomAchievements(), settings: sound: Math.random() > 0.5, notifications: Math.random() > 0.3, theme: ['light', 'dark'][Math.floor(Math.random() * 2)] ;
// Generate specific progression code generateProgressionCode(level) const gameData = this.createDefaultGameData(); // Scale stats based on level const multiplier = Math.pow(2, level - 1); gameData.stats.totalRolls = 1000 * multiplier; gameData.stats.totalScore = 5000 * multiplier; gameData.dice.count = Math.min(5, Math.floor(level / 2) + 1); gameData.dice.upgrades.luck = Math.min(100, level * 10); gameData.dice.upgrades.speed = Math.min(100, level * 5); return this.encodeGameData(gameData); settings: params.settings || {} }
// Generate a random import code generateRandomCode() const gameData = this.createDefaultGameData(); return this.encodeGameData(gameData);