Head Hitbox Script //top\\ May 2026

Debug.Log(isHeadshot ? "HEADSHOT!" : "Hit");

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end head hitbox script

-- Raycast from character's head forward (example aiming) local head = character:FindFirstChild("Head") if not head then return end Debug.Log(isHeadshot ? "HEADSHOT!" : "Hit")

if (Input.GetButtonDown("Fire1")) Shoot(); head hitbox script

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")

void Shoot()

-- Function to check if the hit part is a head local function isHead(part) if part and part.Name == "Head" then return true end return false end