Gun Spin Github !!hot!! May 2026

if (hit) // SUCCESSFUL SHOT score++; setMessage( 💥 BANG! You hit the target! +1 ($shotsFired shots) ); // Move to next chamber (simulate advancing cylinder) currentChamber = (currentChamber + 1) % chambers; // Relocate live chamber for next turn liveChamber = Math.floor(Math.random() * chambers); else // DRY FIRE / MISS setMessage( 🔇 CLICK... empty chamber. You lose this round. , true); gameActive = false; setMessage( 💀 GAME OVER — Score: $score

// Animation: spinning cylinder visual function updateSpin(now) if (!cylinderSpinning) return; gun spin github

// Show message with fade out later let msgTimeout; function setMessage(text, isError = false) if (msgTimeout) clearTimeout(msgTimeout); messageDiv.style.color = isError ? '#ff8888' : '#b3ffaa'; messageDiv.innerText = text; msgTimeout = setTimeout(() => messageDiv.innerText = '⚡ Spin or Fire ⚡'; messageDiv.style.color = '#f0c674'; , 1800); if (hit) // SUCCESSFUL SHOT score++; setMessage( 💥 BANG

ctx.beginPath(); ctx.arc(x, y, 10, 0, Math.PI*2); ctx.fillStyle = "#221c12"; ctx.fill(); ctx.beginPath(); ctx.arc(x, y, 7, 0, Math.PI*2); ctx.fillStyle = isLive ? "#ee4422" : "#5e5540"; ctx.fill(); empty chamber

// Reset full game function resetGame() chambers = 6; liveChamber = Math.floor(Math.random() * chambers); currentChamber = 0; score = 0; shotsFired = 0; gameActive = true; spinAngle = 0; spinVelocity = 0; cylinderSpinning = false; updateUI(); setMessage('🔁 New cylinder! Good luck.'); drawGun();

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