public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime;
public Vector2 position; public GravityManager.GravityDirection savedGravity; void OnTriggerEnter2D(Collider2D player) gravity files remake code
FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false); public float gravityStrength = 9
public GameObject exitDoor; private int fragmentsCollected = 0; private int totalFragments = 3; void OnFragmentCollected(int id) public float gravityStrength = 9.81f
public static GravityManager Instance; public enum GravityDirection Down, Up public GravityDirection currentGravity = GravityDirection.Down;
public class GravityManager : MonoBehaviour