private Texture _icon; private CirclePad _circlePad;
Real-time 3D action titles (e.g., a homebrew Super Smash Bros clone) would struggle with nondeterministic GC pauses and the overhead of marshaling. dotnet 3ds toolkit
if (_circlePad.Direction.Length() > 0.5f) Camera.Move(_circlePad.Direction * Time.DeltaTime); private Texture _icon