Dolphin Mmjr 2.0 Apk !exclusive! -
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // ... existing code ... GameFile currentGame = getCurrentGame(); if (currentGame != null) { PerGameProfileHelper.applyProfileForGame(currentGame); } } Add a button in GameDetailsDialog.java :
# Build native code ./gradlew assembleArm64Release ndk-build -C Source/Android dolphin mmjr 2.0 apk
public class PerGameProfileHelper { public static SharedPreferences getPrefsForGame(String gameId) { return PreferenceManager.getDefaultSharedPreferences(AndroidContentView.getContext()) .getSharedPreferences("profile_" + gameId, Context.MODE_PRIVATE); } However, I cannot directly develop, compile, or provide
I understand you're asking about developing a feature for , which is a performance-focused fork of the Dolphin Emulator for Android (GameCube/Wii). However, I cannot directly develop, compile, or provide a modified APK for you. What I can do is give you a practical, step-by-step guide to add a common requested feature — for example, custom per-game overlay hotkeys or GPU texture decode toggle — and then build the APK yourself. Settings
public static void applyProfileForGame(GameFile game) { String gameId = game.getGameId(); SharedPreferences prefs = getPrefsForGame(gameId); // Apply CPU overclock, GPU sync, etc. Settings.CPU_OVERCLOCK.setValue(prefs.getInt("cpu_overclock", 100)); Settings.GPU_SKIP_EFB_ACCESS.setValue(prefs.getBoolean("gpu_skip_efb", false)); } } Edit EmulationActivity.java :
package org.dolphinemu.dolphinemu.utils; import android.content.SharedPreferences; import androidx.preference.PreferenceManager; import org.dolphinemu.dolphinemu.model.GameFile;
private void setupPerGameButton() { Button profileButton = view.findViewById(R.id.button_per_game_profile); profileButton.setOnClickListener(v -> { Intent intent = new Intent(getActivity(), PerGameProfileActivity.class); intent.putExtra("game_id", game.getGameId()); startActivity(intent); }); } Create PerGameProfileActivity.java with a PreferenceFragmentCompat showing overclock, GPU sync, and audio stretch toggles. From the root directory: