We thought it was a joke. Then QA reported that in any level with two corpse01.mdl instances, the audio logs would slowly reverse themselves. Footsteps would play before the foot landed.
So now we only use one. We place it in the corner of the morgue. And we never, ever look at its reflection. corpse01.mdl
Last week, the lead programmer decompiled the MDL header. He found a comment string that wasn’t in the original source code. It read: // Do not instantiate more than one instance of this model per scene. They remember. We thought it was a joke
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