Coco Nvg -

// Set kernel arguments coco_kernel_set_arg(kernel, 0, sizeof(buf), &buf); coco_kernel_launch(kernel, 1, grid, block); // 1D grid

#include <coco/runtime.h> struct coco_device *dev; struct coco_buffer *buf; struct coco_kernel *kernel; coco nvg

export COCO_BACKEND=nvg export COCO_NVG_DEVICE=0 # first GPU export LIBCOCO_PATH=/path/to/coco-nvg/builddir LD_LIBRARY_PATH=$LIBCOCO_PATH ./my_coco_program // Set kernel arguments coco_kernel_set_arg(kernel

coco_buffer_map(buf, host_ptr); // copy back coco_cleanup(dev); // 1D grid #include &lt

__kernel void vecadd(__global float *a, __global float *b, __global float *c) int gid = get_global_id(0); c[gid] = a[gid] + b[gid];

git clone https://gitlab.freedesktop.org/mesa/coco-nvg.git cd coco-nvg meson setup builddir -Dbackend=nvg ninja -C builddir If you get missing headers ( coco/runtime.h ), you may need to fetch submodules:

./coco_run --backend nvg --kernel kernel.bin --global 1024 --local 256 Check if kernel loaded correctly: enable debug output