local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end
-- Team balancer local function balanceTeams() -- Sort players by K/D, move top players to weaker team end big paintball script
shootRemote.OnServerEvent:Connect(onPlayerShoot) local function onPlayerShoot(player