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Armorgames.com May 2026

The site still works. The games still hold up (mostly). And unlike Kongregate (which sold out to crypto nonsense), Armor Games never betrayed its core identity.

| Game | Year | Why It Mattered | |------|------|----------------| | (1 & 2) | 2007–2008 | Turn-based zombie RPG with deep skill trees. One of the first Flash games with genuine narrative weight. | | Crush the Castle | 2009 | The game that inspired Angry Birds . Physics-based destruction with a medieval twist. | | GemCraft series | 2008–2015 | Tower defense perfected. Endless replayability, mana-management mechanics, and massive enemy waves. | | Cursed Treasure | 2009 | TD with hero abilities and “no selling towers” risk-reward. Still cited by indie TD devs. | | Raze (1 & 2) | 2009–2010 | 2D side-scrolling shooter with mechs, aliens, and a campaign. Multiplayer was surprisingly robust for Flash. | | Kingdom Rush (first release) | 2011 | Armor Games published the original browser version. Became the gold standard of TD. | | Swords & Sandals series | 2006+ | Gladiator RPG with quirky humor and surprisingly deep stat management. | armorgames.com

7/10 for nostalgia, 5/10 for modern usability, 9/10 for historical importance. If you want to experience Armor Games properly today: download the Armor Games Legacy launcher, turn off ad-blocker (they deserve the pennies), and play GemCraft: Chasing Shadows for two hours. You’ll understand why millions of people wasted entire summers on this website. The site still works