// Advanced features bool BackupSlot(int slotId); bool RestoreSlot(int slotId); std::vector<SaveSlot> ListSlots(); bool VerifyIntegrity(int slotId);
void ListAllSaves() auto slots = m_save.ListSlots(); for (auto& slot : slots) std::cout << "Slot " << slot.id << " - " << slot.name << " - " << (slot.isValid ? "OK" : "CORRUPT") << "\n"; ali213 steam emu
bool SaveManager::RestoreSlot(int slotId) std::string backup = GetSlotPath(slotId, ".backup"); if (!fs::exists(backup)) return false; std::string dst = GetSlotPath(slotId); fs::copy_file(backup, dst, fs::copy_options::overwrite_existing); return true; // Advanced features bool BackupSlot(int slotId)
return VerifyIntegrity(slotId);