Ego [portable]: Aka Altar

function attemptUnlockEgo(egoId) const ego = EGOS.find(e => e.id === egoId); if (!ego

function updateEssenceUI() const essenceElem = document.getElementById("essenceAmount"); if (essenceElem) essenceElem.innerText = Math.floor(essence);

// tiny floating effect (simple) function playFloatingText(msg) const flame = document.getElementById("clickFlame"); const span = document.createElement("div"); span.innerText = msg; span.style.position = "fixed"; span.style.left = "50%"; span.style.bottom = "40%"; span.style.transform = "translateX(-50%)"; span.style.background = "#000000aa"; span.style.color = "#ffd58c"; span.style.padding = "6px 16px"; span.style.borderRadius = "40px"; span.style.fontSize = "0.9rem"; span.style.backdropFilter = "blur(8px)"; span.style.zIndex = "999"; span.style.pointerEvents = "none"; span.style.transition = "opacity 1s ease, transform 0.8s"; document.body.appendChild(span); setTimeout(() => span.style.opacity = "0"; span.style.transform = "translateX(-50%) translateY(-40px)"; setTimeout(() => span.remove(), 1000); , 50); aka altar ego

// initial setup function init() loadGame(); bindEvents(); startAutoGeneration(); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI();

// Render ego cards dynamically function renderEgoCards() const container = document.getElementById("egoContainer"); if (!container) return; container.innerHTML = ""; EGOS.forEach((ego, idx) => const card = document.createElement("div"); card.className = `ego-card $ego.unlocked ? "unlocked" : "locked"`; if (!ego.unlocked) card.classList.add("locked"); const actualCost = getDiscountedCost(ego.cost); const isLocked = !ego.unlocked; card.innerHTML = ` <div class="lock-badge">$ego.unlocked ? "✨" : "🔒"</div> <span class="ego-icon">$ego.icon</span> <div class="ego-name">$ego.name</div> <div class="ego-desc">$ego.desc</div> <div class="ego-bonus"> $ego.baseBonus.clickGain ? `+$ego.baseBonus.clickGain click` : "" $ego.baseBonus.autoGen ? `+$ego.baseBonus.autoGen/s auto` : "" $ego.baseBonus.critChance ? `+$ego.baseBonus.critChance% crit` : "" $ego.baseBonus.discountPercent ? `-$ego.baseBonus.discountPercent% cost` : "" </div> $!ego.unlocked ? `<div class="ego-cost">🪙 $actualCost essence</div>` : '<div class="ego-cost">✓ awakened</div>' `; if (!ego.unlocked) card.addEventListener("click", (e) => e.stopPropagation(); attemptUnlockEgo(ego.id); ); else card.style.cursor = "default"; container.appendChild(card); ); function attemptUnlockEgo(egoId) const ego = EGOS

function resetGame() if (confirm("Reset your Altar? All Egos will sleep again, essence lost.")) essence = 0; EGOS.forEach(ego => ego.unlocked = false); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI(); saveGame(); playFloatingText("🕯️ The altar is cleansed...");

// Recalculate global bonuses from unlocked egos function refreshGlobalBonuses() clickBase = 1; autoPerSecond = 0; critPercent = 0; discountPercent = 0; `+$ego

@media (max-width: 550px) .altar padding: 1rem; .ego-grid grid-template-columns: 1fr 1fr; .flame-btn width: 100px; height: 100px; </style> </head> <body> <div class="altar"> <div class="altar-header"> <h1>✦ AKA ALTAR EGO ✦</h1> <p>offer essence · awaken the selves within</p> </div>

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