Activity 4.3.1: Terminus - Part 2 [portable] (1080p)
(like adding a “teleport” command, logging moves, visualizing the grid, or handling dynamic obstacles), just let me know.
steps = 0 max_steps = len(grid) * len(grid[0]) * 2 # prevent infinite loops
path = right_hand_rule_navigation(grid_example, start, goal) print("Path taken:", path) activity 4.3.1: terminus - part 2
while (row, col) != goal and steps < max_steps: # Right-hand rule: try to turn right first for turn in [1, 0, 3, 2]: # right, straight, left, u-turn new_dir = (direction + turn) % 4 dr, dc = dirs[new_dir] new_row, new_col = row + dr, col + dc if (0 <= new_row < len(grid) and 0 <= new_col < len(grid[0]) and grid[new_row][new_col] == 0): # Move row, col = new_row, new_col direction = new_dir path.append((row, col)) visited.add((row, col)) break steps += 1
Could you provide a little more context so I can develop the feature accurately for you? grid: 2D list (0=free, 1=wall) start, goal: (row,
# Terminus - Part 2: Right-Hand Rule Navigation # Assumes a grid with obstacles (1 = wall, 0 = open) def right_hand_rule_navigation(grid, start, goal): """ Navigate from start to goal using the right-hand rule. grid: 2D list (0=free, 1=wall) start, goal: (row, col) tuples """ # Directions: 0=North, 1=East, 2=South, 3=West dirs = [(-1, 0), (0, 1), (1, 0), (0, -1)] direction = 1 # start facing East
start = (0, 0) goal = (4, 4)
if (row, col) == goal: print(f"Goal reached in {steps} steps!") return path else: print("Goal unreachable or loop detected.") return None grid_example = [ [0, 0, 0, 0, 0], [0, 1, 1, 1, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0] ]

بهینه سازی و افزایش بازدید سایت و وبلاگ ها از طریق موتورهای جستجو Seolize 2.62