// Roof / cockpit const roofGeo = new THREE.SphereGeometry(0.45, 32, 32); const roofMat = new THREE.MeshStandardMaterial( color: 0x222222, roughness: 0.4, metalness: 0.2 ); const roof = new THREE.Mesh(roofGeo, roofMat); roof.scale.set(0.9, 0.45, 0.9); roof.position.set(0, 0.32, -0.1); roof.castShadow = true; carGroup.add(roof);
// --- Setup Scene --- const scene = new THREE.Scene(); scene.background = new THREE.Color(0x111122); scene.fog = new THREE.FogExp2(0x111122, 0.008); 3d tuning unblocked 911
// Controls for interactivity const controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.05; controls.autoRotate = false; controls.enableZoom = true; controls.enablePan = true; controls.target.set(0, 0.3, 0); // Roof / cockpit const roofGeo = new THREE
// --- Body (simple sporty shape) --- const bodyGeo = new THREE.BoxGeometry(0.9, 0.35, 1.8); const bodyMat = new THREE.MeshStandardMaterial( color: 0xcc3333, roughness: 0.3, metalness: 0.7 ); const body = new THREE.Mesh(bodyGeo, bodyMat); body.castShadow = true; body.receiveShadow = true; body.position.set(0, 0.1, 0); carGroup.add(body); metalness: 0.2 )
<script type="module"> import * as THREE from 'three'; import OrbitControls from 'https://unpkg.com/three@0.128.0/examples/jsm/controls/OrbitControls.js';
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.set(3, 1.5, 4); camera.lookAt(0, 0.2, 0);